![]() This is one of the main reasons I lived the game actually, fun game with very little adds all the sudden after a while (about a year or 2) I started to notice that these adds are becoming more frequent. We'll see.Ok, I will start with how it used to be, I used to play this game and love it (which I still do!) and every single time I played I would play for sometimes hours and only see maybe 1-2 adds. ![]() I'll continue to fix any issues and update the systems as I get close to finishing all of the game's systems, but this may be the extent of the content available for the free demo. the bottle puzzle in Jollo's storage dungeon has been greatly improved/fixedĪs always please, please, please provide any feedback you may have! That's how I manage to find all these issues and fix them. you can now rest anywhere you aren't near an enemy, and so on. dead/unconscious characters can now be selected for healing at the temple most of the menu screens have been improved (with one notable bug in the character screen at certain aspect ratios) This has now been fixed in 1.093 (might show up on itch as version 10) esc now doesn't quit the game automatically (thanks, UE4 PIE default controls) press tab to cycle through available enemy targets in battle ![]() No longer will you just have 12 of the same iron longsword, you'll finally be receiving randomized and appropriately leveled loot.Ī huge amount of other changes have been made, including the addition of the 4th dungeon (the mine, north of Lagiprose), a bunch of QOL/UI fixes and improvements The major change is the introduction of the final game's dynamic and procedural equipment system. This is the biggest update to the demo yet.
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